Tuesday, October 25, 2011

I'll be a day late, and a buck short

Story of my life (and if you recognize those lyrics, then congratulations).

So I'm a day late on this week's Design-A-Week, but it's still here. It's also a bit short today too (only one page long), but it's built on the idea of stress. Everyone experiences stress, and heaven knows we like to bring that stress out in players through our games. If that wasn't true, games like Super Meat Boy and Dark Souls would never exist.

 Design a Week #4: Stress

I'm aiming to be themed for next week's Design-A-Week, with something to do with Halloween and building a quick little game to play.

- Rob

No comments:

Post a Comment