Monday, October 17, 2011

3 Ms in a row

First, Medicine. Next, Memories, and now we move on to Melee Quick Time Events. The core concept behind this idea was how could we get players more involved in quick time events, and make them really feel like they influenced the actions involved? Additionally, how could such a system tie in to the already existing systems within the game?

Design a Week #3: Melee QTE

Secondly, slight change to the rights on these designs. Instead of being public domain, I've moved them to a more appropriate coverage plan, which is attribution share alike. What this means is:

  • You are free to copy, distribute, and transmit the work
  • You are free to adapt the work to whatever you are doing
  • You are also free to make commercial use of the work as well
  • However, You must also attribute the work in the manner specified by myself
  • If you do alter the work, you may distribute the work only under the same or similar license.
/end legal stuff. The idea here is someday, in the future, if I wanted to pull these together into some sort of compendium or tome for my own use, I'd still have some grounds for doing so. Additionally, with the attribution to myself, or to Bull City Creative in this sense, I can see us being rather flexible.

Anyway, with Lee poking his head into this blog now, hopefully updates will occur more often than the once a week I've been bringing. New fatherhood can definitely be a hectic time, as so much I've heard. I hear that in the first few months of a child's life, they are still trying to determine their form, and are constantly shape-shifting into objects within their vision. You must always check for duplicates of items in every room, lest you confuse your infant for a second couch.

- Rob

No comments:

Post a Comment