Monday, October 10, 2011

And another week comes around.

Another week, another design. This time around the concept is memories, and how to build a game mechanic behind the recording of them.

Design a Week #2: Memories

I've been working on what the next few weeks may hold for this, and I have some ideas in mind. One thought is the whole process of gamification. I wouldn't say I'm an advocate for the gamification of everything in life, but there's an interest there. There's definitely parts of life that could be improved by adding even something as simple as a points system, that's for damn sure.

Next week won't be any design on gamification, but they'll be coming. Up on the block for this next week's design will be an idea I've been kicking about for quick time events, and trying to get the player to feel more invested in what the character is doing during it. I doubt I'll figure out the solution to QTEs in a single week, but I'd like to try my hand at them.

- Rob

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