Monday, November 7, 2011

A missed week

So obviously, I missed getting last week's Design-A-Week up, which is a shame really. The hope was to be able to pull off a weekly creative outlet for myself, but it was not meant to be.

That being said, here we are 2 weeks later, with design #5 ready to go. This week I explore creating a multiplayer gametype based on the light and dark mechanics and specifically how they can affect both the player's characters and the level design.

Design a Week #5: Light and Dark

Do note, these are not intended to be fully fleshed out designs by any stretch of the imagination. I consider them the design equivalent of a rough sketch. There's an idea to be seen, sure, but further work to bring it to a fully developed idea.

- Rob

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