Running late, but still up for this week.
On the last Zero punctuation on The Escapist, Yahtzee reviewed MW3 and BF3, and though I'm sure that part was terribly interesting, the part that stuck out with me was the idea of building a game around the Anglo-Zanzibar war. For those who don't know, here's the rundown:
After the death of the most recent Sultan, a new guy came up to sieze power and crowned himself the new Sultan of Zanzibar. The British government had a problem with this, as they had their own man in mind, and told the new guy to step down. The new sultan refused, and the British bombed the everliving heck out of his palace until he surrendered. From the death of the old sultan to the surrendering of the new one, only 3 days past. The actual war portion of the conflict lasted only 38 minutes.
Now that the history lesson is over and done with, onto the design. Rather than try to build a game around such a short war, it seemed more appropriate to only build a game type that encompassed the whole war in one round. Without further ado, here's the design
Design a Week #7: Anglo-Zanzibar War
Not much else to report this week, folks. Paris is cold, and I'm still studying up on the toolset. Hoping everyone had an excellent Thanksgiving Day if your in the States, and talk to you all later.
- Rob
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