Monday, September 26, 2011

Plans for the future (and more updates I swear)

Admittedly, right now, I know I'm screaming into the internet with no audience, but frankly, a man must perform, be it for one person or a packed house.

Work is starting on our first project (still unready for primetime announcements), but it is moving forward. Mostly, it's myself and Lee getting used to our engine choice first before any real asset creation occurs. With that, I've figured out a filler for the moment.

As a designer, there's a practice I've tried to keep with over the years, which is producing a design a week on anything, be it an initial high level pitch for a game, all the way down to a single game mechanic. With that, starting next week, I'll be making these public as part of this blog. They won't be in the blog posts themselves, but rather, they'll appear as a link in each week's blog post to a pdf.

Simple to say, but hard to get into practice. We haven't had the best track record with posting, but there's a solution coming. My wife has started her own blog as well, and just like two people meeting to work out at a gym, we'll be making sure we both post by making our Monday nights our blog posting night. This starts this week, with next being the first Design-A-Week entry.

For people who like pretty pictures, I'll leave you with this art project from earlier this year. It was a 9 canvas piece I put together. It is easily recognizable, but those who may be unsure, it's the stage select screen from Mega man 2. The photo was taken by none other than Lee, who is loving being a new father, and should be appearing on this blog in the near future.


- Rob